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2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur6-436/+5
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-10* Enable test logging for TestSaveOarV0p2 to capture more information the ↵Justin Clarke Casey1-3/+4
next time this hiccups
2009-03-09* Address http://opensimulator.org/mantis/view.php?id=3207Justin Clarke Casey1-2/+8
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache. * This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more restructuring. * I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey5-71/+61
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-05* Add more status information when an oar is being savedJustin Clarke Casey2-0/+23
* Among other messages, a log entry is posted for every 50 assets added to the archive
2009-03-04* Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey1-17/+28
identical names
2009-03-04* Add gnu tar format long file name support to tar reading and writing.Justin Clarke Casey3-85/+126
* Not actually tested yet though existing code which doesn't require long file names looks fine
2009-02-25* Store inventory data in an 'inventory' directory rather than in the root ↵Justin Clarke Casey1-5/+0
of an iar
2009-02-20* Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey1-8/+11
http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
2009-02-19* refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey1-1/+1
it actually does
2009-02-18* Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey1-1/+1
calling from the outside are public
2009-02-18* Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2-198/+5
since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-17* switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey1-11/+17
this doesn't allow one to accidentally forget to reset the event
2009-02-17* Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey1-2/+4
AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur3-11/+11
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2-3/+3
* This is always available at Scene.CommsManager.AssetCache
2009-02-13* Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey1-1/+1
* This was the cause of teleport tests interfering with each other
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague12-105/+105
2009-02-12* optimized usings.lbsa7112-129/+111
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey1-1/+1
* Not ready for use yet
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10* Implement merging of oars in codeJustin Clarke Casey3-25/+117
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield12-0/+2485
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator