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2009-05-29* Add xml2 load testJustin Clarke Casey1-2/+0
2009-05-18* Resolve http://opensimulator.org/mantis/view.php?id=3191Justin Clarke Casey1-4/+4
* Catch directory exception on load oar as well as file exception
2009-05-18* Re-enable save oar test by loading asset data plugins from test mock classJustin Clarke Casey1-120/+120
* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-120/+120
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-14* refactor: break some of xml2 serialization out of sogJustin Clarke Casey1-1/+2
2009-05-07remove misleading commentSean Dague1-3/+0
2009-05-07instrument most of the tests with a new InMethod function that may help us ↵Sean Dague1-0/+3
figure out where that pesky deadlock is during test runs.
2009-04-28* Get rid of some extraneous debug log output from the last commitJustin Clarke Casey1-2/+2
2009-04-28* Stop oar loading barfing if the archive contains directory entriesJustin Clarke Casey1-4/+34
2009-04-24* Write separate unit test for replicating iar structure to a user inventoryJustin Clarke Casey1-3/+2
2009-04-24* Write basic, incomplete load iar testJustin Clarke Casey1-6/+0
2009-04-23* refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey1-1/+1
file
2009-04-22From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-4/+11
Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code.
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey1-3/+10
* This allows specific requests to be identified.
2009-04-14* Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey1-1/+6
normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa711-2/+4
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-77/+77
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-13* Support loading empty folders in an iarJustin Clarke Casey1-4/+4
2009-03-12* Move SceneObject tests into their proper namespaceJustin Clarke Casey1-0/+6
* Add some more debug code to narrow down where the tests are freezing
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur1-1/+2
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-10* Enable test logging for TestSaveOarV0p2 to capture more information the ↵Justin Clarke Casey1-3/+4
next time this hiccups
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey1-4/+4
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-02-18* Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey1-1/+1
since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-17* switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey1-11/+17
this doesn't allow one to accidentally forget to reset the event
2009-02-17* Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey1-2/+4
AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
2009-02-13* Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey1-1/+1
* This was the cause of teleport tests interfering with each other
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-13/+13
2009-02-12* optimized usings.lbsa711-15/+14
2009-02-10* Implement merging of oars in codeJustin Clarke Casey1-2/+80
* Not fully tested yet and not yet available as an option from the user console
2009-02-10* extend load oar test to check that an object was actually loadedJustin Clarke Casey1-5/+37
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+188
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator