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path: root/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs (follow)
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* * Add xml2 load testJustin Clarke Casey2009-05-291-2/+0
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* * Resolve http://opensimulator.org/mantis/view.php?id=3191Justin Clarke Casey2009-05-181-4/+4
| | | | | | * Catch directory exception on load oar as well as file exception
* * Re-enable save oar test by loading asset data plugins from test mock classJustin Clarke Casey2009-05-181-120/+120
| | | | | | * Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-120/+120
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * refactor: break some of xml2 serialization out of sogJustin Clarke Casey2009-05-141-1/+2
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* remove misleading commentSean Dague2009-05-071-3/+0
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* instrument most of the tests with a new InMethod function that may help us ↵Sean Dague2009-05-071-0/+3
| | | | | | | figure out where that pesky deadlock is during test runs.
* * Get rid of some extraneous debug log output from the last commitJustin Clarke Casey2009-04-281-2/+2
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* * Stop oar loading barfing if the archive contains directory entriesJustin Clarke Casey2009-04-281-4/+34
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* * Write separate unit test for replicating iar structure to a user inventoryJustin Clarke Casey2009-04-241-3/+2
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* * Write basic, incomplete load iar testJustin Clarke Casey2009-04-241-6/+0
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* * refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey2009-04-231-1/+1
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-221-4/+11
| | | | | | | | Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-3/+10
| | | | | | * This allows specific requests to be identified.
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-1/+6
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-091-2/+4
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-77/+77
| | | | | Update using statements and prebuild.xml. Also trim trailing whitespace.
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-4/+4
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* * Move SceneObject tests into their proper namespaceJustin Clarke Casey2009-03-121-0/+6
| | | | | | * Add some more debug code to narrow down where the tests are freezing
* Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur2009-03-121-1/+2
| | | | | | | We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
* * Enable test logging for TestSaveOarV0p2 to capture more information the ↵Justin Clarke Casey2009-03-101-3/+4
| | | | next time this hiccups
* * Improve memory usage when writing OARsJustin Clarke Casey2009-03-061-4/+4
| | | | | | | | * This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-181-1/+1
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* * switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2009-02-171-11/+17
| | | | this doesn't allow one to accidentally forget to reset the event
* * Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey2009-02-171-2/+4
| | | | | | | | AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-131-1/+1
| | | | | | * This was the cause of teleport tests interfering with each other
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-13/+13
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* * optimized usings.lbsa712009-02-121-15/+14
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* * Implement merging of oars in codeJustin Clarke Casey2009-02-101-2/+80
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* * extend load oar test to check that an object was actually loadedJustin Clarke Casey2009-02-101-5/+37
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+188
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator