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path: root/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs (follow)
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* Formatting cleanup.Jeff Ames2009-10-011-6/+6
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* * minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey2009-06-121-0/+2
| | | | don't accidentally go on to process them
* * minor: remove warning from unused fieldJustin Clarke Casey2009-06-121-5/+0
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* * Fix problem where known missing assets would stop save oar ever completingJustin Clarke Casey2009-06-051-1/+3
| | | | | | | | | * Issue was that region server was silently dropping an XmlException caused by trying to deserialize the blank asset service response * So make asset service return http status NOT FOUND rather than OK in accordance with REST * and interpret this correctly in the async response so that a null object is sent back * This means that this fix won't be active until both region simulator and server reach this revision
* * Add oar saving timeoutJustin Clarke Casey2009-06-051-0/+119
| | | | | | | | | * If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
* * Add simple original xml serialization testJustin Clarke Casey2009-06-021-8/+2
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* * Fix race condition in save oarJustin Clarke Casey2009-06-011-27/+43
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-13/+5
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-7/+13
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey2009-05-141-22/+31
| | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
* * Support loading empty folders in an iarJustin Clarke Casey2009-03-131-3/+8
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* * Address http://opensimulator.org/mantis/view.php?id=3207Justin Clarke Casey2009-03-091-2/+8
| | | | | | | | | * A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache. * This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more restructuring. * I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-121-8/+8
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* * optimized usings.lbsa712009-02-121-12/+9
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-0/+138
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator