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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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CoreModules
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Archiver
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AssetsDearchiver.cs
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2009-03-12
Move ArchiveConstants to OpenSim.Framework.Archive
Mike Mazur
1
-0
/
+1
2009-02-17
- remove the Metadata property from AssetBase and return all previous
Mike Mazur
1
-2
/
+2
2009-02-12
large scale fix for svn props after "the great refactor"
Sean Dague
1
-10
/
+10
2009-02-12
* optimized usings.
lbsa71
1
-11
/
+11
2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-1
/
+1
2009-02-09
From Alan Webb <awebb@linux.vnet.ibm.com>
Sean Dague
1
-2
/
+2
2009-02-04
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
Mike Mazur
1
-2
/
+2
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-3
/
+3
2008-08-18
Formatting cleanup.
Jeff Ames
1
-23
/
+23
2008-06-26
* Put extensions on all assets in an archive
Justin Clarke Casey
1
-4
/
+3
2008-06-23
* Remove all use of asset.InvType, as outlined in mailing list discussion
Justin Clarke Casey
1
-3
/
+0
2008-06-10
Update svn properties. Formatting cleanup.
Jeff Ames
1
-6
/
+6
2008-06-05
Update svn properties.
Jeff Ames
1
-25
/
+25
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-4
/
+8
2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
1
-1
/
+1
2008-06-04
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
1
-0
/
+184