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path: root/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+1
2012-07-11Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...Justin Clark-Casey (justincc)1-2/+0
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-1/+1
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman1-1/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman1-2/+1
2009-08-10Removed IAssetCache.Diva Canto1-3/+4
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-1/+1
2009-03-12Move ArchiveConstants to OpenSim.Framework.ArchiveMike Mazur1-0/+1
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-2/+2
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-10/+10
2009-02-12* optimized usings.lbsa711-11/+11
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-2/+2
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
2008-08-18Formatting cleanup.Jeff Ames1-23/+23
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey1-4/+3
2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey1-3/+0
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-6/+6
2008-06-05Update svn properties.Jeff Ames1-25/+25
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey1-4/+8
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey1-1/+1
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey1-0/+184