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path: root/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs (unfollow)
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2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-06-05* Add oar saving timeoutJustin Clarke Casey1-1/+9
* If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-15* Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey1-1/+3
2009-05-14* When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey1-79/+71
storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
2009-03-16Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur1-6/+6
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-12Moving TarArchive to OpenSim.Framework.ArchiveMike Mazur1-0/+1
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.
2009-03-06* Improve memory usage when writing OARsJustin Clarke Casey1-2/+2
* This should make saving large OARs a somewhat better experience * However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved * This patch also removes lots of archive writing spam that crept in
2009-03-05* Add more status information when an oar is being savedJustin Clarke Casey1-0/+15
* Among other messages, a log entry is posted for every 50 assets added to the archive
2009-02-17- remove the Metadata property from AssetBase and return all previousMike Mazur1-8/+8
properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-8/+8
2009-02-12* optimized usings.lbsa711-8/+8
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur1-8/+8
- trim trailing whitespace
2008-09-06Mantis #2133Melanie Thielker1-1/+1
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-30* Oops, add landmarks to region archive loading/savingJustin Clarke Casey1-1/+7
* Hopefully this will resolve mantis 2049
2008-08-18Formatting cleanup.Jeff Ames1-21/+21
2008-07-23Update svn properties. Formatting cleanup. Remove a compiler warning.Jeff Ames1-1/+1
2008-07-21* minor: change misleading 'all assets found' message to instead tell how ↵Justin Clarke Casey1-15/+8
many were actually located
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey1-1/+1
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey1-1/+1
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey1-5/+5
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
2008-06-23* Remove all use of asset.InvType, as outlined in mailing list discussionJustin Clarke Casey1-1/+0
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-7/+6
2008-06-05* exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey1-6/+23
* Not yet ready for public use
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey1-4/+4
2008-06-04Update svn properties.Jeff Ames1-129/+129
2008-06-04* Start writing out assets metadata file for archiverJustin Clarke Casey1-0/+129
* Ignoring it on reload as of yet