| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
|
|
|
|
|
| |
This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time.
This addition is backward compatible with previous opensim releases
|
|
|
|
|
| |
This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
|
|
|
|
| |
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
|
|
|
|
|
|
| |
compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
|
|
|
|
| |
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
|
|
|
|
|
|
| |
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
|
|
|
|
|
|
|
|
| |
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
|
|
|
|
| |
-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
|
| |
|
| |
|
|
|
|
|
|
| |
serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
|
|
|
|
|
|
| |
if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
|
|
|
|
| |
that is too high for it to handle
|
|
|
|
|
|
| |
thing we come accross on load
this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
|
|
|
|
| |
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
|
| |
|
|
|
|
|
|
| |
types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
|
|
|
|
| |
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
|
| |
|
|
|
|
| |
streams even if there has been an error
|
| |
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
|
|
|
|
|
|
| |
-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
|
|
|
|
|
|
|
|
|
| |
storing them all up in memory
* Hopefully this will remove out of memory problems when saving large oars on machines without much memory
* It may also speed up saving of large oars
|
|
|
|
|
|
| |
* This allows specific requests to be identified.
|
|
|
|
| |
it actually does
|
|
|
|
| |
calling from the outside are public
|
|
|
|
|
|
|
|
| |
since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
|
|
|
|
|
|
| |
* This is always available at Scene.CommsManager.AssetCache
|
| |
|
| |
|
|
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
|