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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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World
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Archiver
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ArchiveWriteRequestPreparation.cs
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2008-11-01
* Introduce an IsAttachment property on the group level (which just returns f...
Justin Clarke Casey
1
-1
/
+1
2008-11-01
* Fix http://opensimulator.org/mantis/view.php?id=2517
Justin Clarke Casey
1
-1
/
+6
2008-09-09
Update svn properties, formatting cleanup.
Jeff Ames
1
-2
/
+2
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-16
/
+16
2008-08-18
Formatting cleanup.
Jeff Ames
1
-27
/
+27
2008-07-25
* Remove dumb bug I put in which meant that an archive save would never compl...
Justin Clarke Casey
1
-1
/
+2
2008-07-13
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
1
-1
/
+1
2008-07-12
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
1
-10
/
+10
2008-07-08
* Don't fail the archive operation if exceptions are encountered while analyz...
Justin Clarke Casey
1
-34
/
+42
2008-07-06
* In archiver, scan scripts for embedded asset uuids and save these out
Justin Clarke Casey
1
-1
/
+39
2008-07-06
* refactor: archiver code clean up so that it's more readable for the next fu...
Justin Clarke Casey
1
-20
/
+43
2008-07-04
* extend archiving asset analysis to clothing
Justin Clarke Casey
1
-9
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+9
2008-07-04
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
1
-1
/
+20
2008-07-04
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
1
-25
/
+37
2008-07-02
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
1
-15
/
+13
2008-06-29
* Save terrain information in archive
Justin Clarke Casey
1
-1
/
+6
2008-06-27
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
1
-6
/
+13
2008-06-21
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
1
-31
/
+4
2008-06-18
Minor formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-06-16
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
1
-3
/
+8
2008-06-16
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
1
-31
/
+99
2008-06-16
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
1
-36
/
+10
2008-06-16
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
Justin Clarke Casey
1
-68
/
+6
2008-06-05
* refactor: rename now inaccurate textureUuids to assetUuids
Justin Clarke Casey
1
-5
/
+5
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-2
/
+2
2008-06-04
* Start writing out assets metadata file for archiver
Justin Clarke Casey
1
-17
/
+3
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
1
-10
/
+10
2008-06-03
* experimental: archive out and reload textures within a prim's inventory
Justin Clarke Casey
1
-0
/
+9
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-1
/
+1
2008-06-02
* experimental: Once we've received all the required assets from the asset se...
Justin Clarke Casey
1
-1
/
+13
2008-06-02
* experimental: Make OpenSim archiver save and reload all prim textures when ...
Justin Clarke Casey
1
-2
/
+11
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+3
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-3
/
+3
2008-05-28
* Minor: Log message clean up in archiver code
Justin Clarke Casey
1
-0
/
+2
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
1
-6
/
+4
2008-05-28
* Put textures into a separate assets/ directory in the opensim archive
Justin Clarke Casey
1
-1
/
+11
2008-05-28
Formatting cleanup.
Jeff Ames
1
-34
/
+34
2008-05-28
Update svn properties. Fix inconsistent newlines.
Jeff Ames
1
-187
/
+187
2008-05-27
* Include prims.xml file in archive
Justin Clarke Casey
1
-3
/
+7
2008-05-27
* Add .jp2 extension to archived textures
Justin Clarke Casey
1
-1
/
+1
2008-05-27
* Write prim archives out as v7 tar files temporarily for testing purposes - ...
Justin Clarke Casey
1
-1
/
+12
2008-05-27
* Implement asynchronous assets request for archiving
Justin Clarke Casey
1
-116
/
+187
2008-05-26
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
1
-39
/
+20
2008-05-26
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
1
-1
/
+14
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-05-24
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
1
-0
/
+6
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+51
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-24
/
+23
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
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