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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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World
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Archiver
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ArchiveWriteRequestExecution.cs
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2008-07-02
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
1
-1
/
+31
2008-06-29
* Save terrain information in archive
Justin Clarke Casey
1
-1
/
+20
2008-06-27
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
1
-5
/
+5
2008-06-21
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
1
-6
/
+28
2008-06-18
Minor formatting cleanup.
Jeff Ames
1
-7
/
+7
2008-06-17
Update svn properties.
Jeff Ames
1
-73
/
+73
2008-06-16
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
1
-83
/
+73
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
1
-3
/
+3
2008-05-26
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
1
-54
/
+2
2008-05-26
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
1
-1
/
+14
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-05-24
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
1
-0
/
+6
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+51
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-24
/
+23
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
2008-05-09
Update svn properties.
Jeff Ames
1
-48
/
+48
2008-05-08
* Some refactorings.
Adam Frisby
1
-0
/
+48
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