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The few resources that I have checked are actually missing from the
database. All the ones I tried in world are not missing anything.
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parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
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multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
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file on OAR save
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saved) will have a size larger than 256x256
Not yet read. Do not rely on this information yet, it may change.
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more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()
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future use. Please do not rely on this remaining here.
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
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This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8.
Yet again I accidentally committed something whilst evaluating it.
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DotNetZip provides much better compression than standard .NET.
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included, regardless of their permissions.
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
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thread.
This was previous behaviour anyway.
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at the asset service at once.
This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
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same grid don't have the publisher as owner.
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Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
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This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time.
This addition is backward compatible with previous opensim releases
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This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
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This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
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compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
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usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
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If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
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-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
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serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
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if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
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that is too high for it to handle
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thing we come accross on load
this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
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old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
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types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
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System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
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streams even if there has been an error
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LICENSE.txt.
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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storing them all up in memory
* Hopefully this will remove out of memory problems when saving large oars on machines without much memory
* It may also speed up saving of large oars
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* This allows specific requests to be identified.
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it actually does
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calling from the outside are public
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