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path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs (unfollow)
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2008-07-21* minor: change misleading 'all assets found' message to instead tell how ↵Justin Clarke Casey1-1/+6
many were actually located
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey1-13/+11
post-deserialization changes can be carried out before adding it to a scene
2008-07-14* On an archive load, make the master avatar the owner of all scene objects ↵Justin Clarke Casey1-0/+11
for now
2008-07-14* For now, when loading an archive all the existing scene objects get ↵Justin Clarke Casey1-0/+5
deleted by default
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ↵Justin Clarke Casey1-6/+17
this before (doh) * Not quite perfect yet
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey1-11/+13
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey1-3/+13
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-12* Start compressing archivesJustin Clarke Casey1-2/+5
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-2/+10
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey1-1/+1
* Reintroducing asset type but this time in a long form, and with _ rather than .
2008-06-29* Reload terrain from archive if there is oneJustin Clarke Casey1-5/+31
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey1-7/+44
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-21* archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey1-27/+8
single large file * this is being done for reasons of compositionality
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey1-13/+17
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ↵Justin Clarke Casey1-0/+15
client session * change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey1-1/+1
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey1-19/+10
* However, still not actually archiving anything except textures
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-24/+24
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey1-4/+3
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey1-1/+26
* No user functionality yet
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-1/+4
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey1-1/+22
2008-05-30* Read all files from tar archiveJustin Clarke Casey1-2/+6
* No reload functionality implemented yet
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames1-66/+66
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey1-71/+66
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.