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path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs (unfollow)
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2008-07-21* minor: change misleading 'all assets found' message to instead tell how man...Justin Clarke Casey1-1/+6
2008-07-18* refactor: break out sog loading code into two parts so that post-deserializ...Justin Clarke Casey1-13/+11
2008-07-14* On an archive load, make the master avatar the owner of all scene objects f...Justin Clarke Casey1-0/+11
2008-07-14* For now, when loading an archive all the existing scene objects get deleted...Justin Clarke Casey1-0/+5
2008-07-13* Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey1-6/+17
2008-07-12* Elminate most of the debugging log output from the archive commandsJustin Clarke Casey1-11/+13
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ...Justin Clarke Casey1-3/+13
2008-07-12* Start compressing archivesJustin Clarke Casey1-2/+5
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-2/+10
2008-07-02* Twiddle with archive asset extensions yet againJustin Clarke Casey1-1/+1
2008-06-29* Reload terrain from archive if there is oneJustin Clarke Casey1-5/+31
2008-06-27* Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey1-7/+44
2008-06-21* archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey1-27/+8
2008-06-21* refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey1-13/+17
2008-06-21* Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey1-0/+15
2008-06-05* Change archiver 'textures' dir back to 'assets'Justin Clarke Casey1-1/+1
2008-06-04* Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey1-19/+10
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-24/+24
2008-06-03* Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey1-4/+3
2008-05-31* Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey1-2/+0
2008-05-31* Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey1-1/+26
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-1/+4
2008-05-30* Successfully pick out prims.xml file from archiveJustin Clarke Casey1-1/+22
2008-05-30* Read all files from tar archiveJustin Clarke Casey1-2/+6
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames1-66/+66
2008-05-28* Minor: Another small log adjustmentJustin Clarke Casey1-1/+1
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey1-71/+66
2008-05-20Add copyright notices.Jeff Ames1-3/+28
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby1-2/+0
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48