| Commit message (Collapse) | Author | Files | Lines |
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It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
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reason "Communications failure" no matter what the destination region actually returned
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lookup rather than the region handle.
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allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
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problem resolution.
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
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SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
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the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
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once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
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take too long, and we don't need to keep the caller waiting.
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whether or not an agent is allowed there as a root agent.
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neighbours.
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is no possibility of cascading requests when failures happen.
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* Performance improvement in the expensive GenerateClientFlags()
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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objects too.
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the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
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m_SimulationService, because it may be null...
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Appearance is now being passed with AgentCircuitData, as it should be.
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deleted, including old LoginService.
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* Started rerouting calls to UserService.
* Compiles. May run.
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a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
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because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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