| Commit message (Collapse) | Author | Age | Files | Lines |
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the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
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take too long, and we don't need to keep the caller waiting.
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whether or not an agent is allowed there as a root agent.
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is no possibility of cascading requests when failures happen.
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* Performance improvement in the expensive GenerateClientFlags()
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objects too.
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the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
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m_SimulationService, because it may be null...
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Appearance is now being passed with AgentCircuitData, as it should be.
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* Started rerouting calls to UserService.
* Compiles. May run.
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a regionHandle.
* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
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because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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