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path: root/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-1/+17
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-2/+3
2012-06-12OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)1-1/+1
rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already ↵Justin Clark-Casey (justincc)1-12/+1
available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)1-6/+3
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2011-08-23remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)1-1/+1
2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)1-2/+2
diagnostics easier
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-7/+5
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-1/+1
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-06Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto1-12/+17
2010-01-10* Changed IPresenceService Logout, so that it takes a position and a lookatDiva Canto1-1/+17
* CommsManager.AvatarService rerouted
2009-12-28Added some more log messages. This is beginning to work.Diva Canto1-0/+5
2009-12-27First pass at the local connector for presence. No cache yet. Just the ↵Diva Canto1-25/+28
connector to the local service and a presence detector object.
2009-09-06Revising the user account data interfaces. No user functionality yetMelanie1-7/+7
2009-08-09Finish the renaming and mae things compile againMelanie1-9/+9
2009-06-30Updated services to allow external applications like web interfaces toMelanie Thielker1-1/+11
authenticate against the services. This paves the way for such apps to directly talk to services.
2009-06-22Committing RemoteUserServiceConnector out connector, local user serviceMelanie Thielker1-1/+1
connector and the glue code.
2009-06-22Committing the meat of the user server interface and the bones of the ↵Melanie Thielker1-0/+24
service implementation
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-4/+4
2009-05-05Plumb the database into the new server skelMelanie Thielker1-0/+3
2009-05-05Plumb the new server connector logicMelanie Thielker1-1/+32
2009-05-05Add an interface skeleton for user servicesMelanie Thielker1-0/+8