| Commit message (Collapse) | Author | Age | Files | Lines |
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Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
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bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
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GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
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fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
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exact region name match, unlike GetRegionsByName()
This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606, and maybe 5605.
Thanks to Melanie for helping with this.
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OpenSim.Tests.Common instead
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
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With some extensions to existing grid service tests.
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Changed the iteration that Marck had on the Hyperlinker.
ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
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range.
Also add GetHyperlinks() to the grid service.
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find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
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Grid connector modules are enabled for standalones only, but nothing in the simulator uses them yet, so it's safe to go in.
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Data.Null.
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