aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-11-13Last 27 modules' directives (service connectors out).Diva Canto1-0/+2
2012-02-18This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto1-1/+7
region by position instead of looking it up all the time -- this was being done during the main update loop!
2011-06-15Added an expiring cache for region information to theMic Bowman1-2/+32
RemoteGridService connector. Timeout is currently set at five minutes. Negative results are not cached. The result is that operations like send an instant message do not have to go through the grid service every time.
2010-12-27WARNING: simulator config var change! This affects only system-facing ↵Diva Canto1-2/+12
configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini. Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-14Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵Diva Canto1-22/+87
grided sims.
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto1-4/+1
neighbours.
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto1-1/+3
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
2010-05-03Assorted bug fixes in hypergrid linking.Diva Canto1-0/+5
2010-02-01Bug fix for getting region flags.Diva Canto1-0/+8
2010-01-31Assorted bug fixes related to hyperlinkingDiva Canto1-1/+10
2010-01-13Change the error messages on region region registration. This changes URMMelanie1-3/+5
and region. The non-error case should be compatible, so no version bump. Untested.
2009-09-27Neighbours cache working.Diva Canto1-4/+15
2009-09-23Changed IGridService to use the new GridRegion data structure instead of old ↵Diva Canto1-7/+8
SimpleRegionInfo. Added grid configs to standalones.
2009-09-23Modules active. Tested HGGridConnector in standalone only for now. Modules ↵Diva Canto1-0/+4
commands work.
2009-09-22Added hg console commands to the module.Diva Canto1-3/+61
Added the IN connector module for link-region and corresponding handler to be used in the regions only. No service as such is needed. This will replace the current link-region machinery. Compiles but not tested.
2009-09-22Added HGGridConnector and related code.Diva Canto1-11/+23
2009-09-21Added Remote grid connector module.Diva Canto1-21/+15
2009-09-06Revising the user account data interfaces. No user functionality yetMelanie1-2/+2
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-09Finish the renaming and mae things compile againMelanie1-2/+2
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+6
the ball rolling on replacable modules. No user functionality yet
2009-06-22Committing RemoteUserServiceConnector out connector, local user serviceMelanie Thielker1-2/+23
connector and the glue code.
2009-06-14Renamed Region/CoreModules/ServiceConnectors to ↵diva1-1/+1
Region/CoreModules/ServiceConnectorsOut. No functional changes.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-17Renaming [ServiceConnectors] back to [Modules].diva1-1/+1
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-1/+1
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-11Changes to the new user system to add the modularity developed for the assetMelanie Thielker1-1/+0
system
2009-05-05Add the remote user connector skeletonMelanie Thielker1-5/+2
2009-05-05Change local user connector into a shared moduleMelanie Thielker1-1/+7
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-2/+2
2009-05-05Plumb the new server connector logicMelanie Thielker1-17/+34
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-8/+8
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11Update svn properties.Jeff Ames1-43/+43
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-0/+43
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])