| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
|
|
|
|
| |
* Performance improvement in the expensive GenerateClientFlags()
|
|\
| |
| |
| | |
This brings presence-refactor up to master again
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| | |
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
|
| | |
|
|/
|
|
|
| |
* HG is seriously broken here
* Compiles. Untested.
|
|
|
|
|
| |
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
|
| |
|
| |
|
|
|
|
|
|
| |
the ball rolling on replacable modules. No user functionality yet
|
|
Region/CoreModules/ServiceConnectorsOut. No functional changes.
|