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* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-042-0/+2
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* Thank you kindly, Thomax, for a patch that:Charles Krinke2009-05-031-1/+2
| | | | | | | | Does not set prims to fullbright when an ossl dynamic texture function is called.
* Thank you kindly, Fly-Man, for a patch that:Charles Krinke2009-05-021-1/+1
| | | | | | * Added the hostname so the email gets the right hostname when going outbound
* Thank you kindly, StrawberryFride, for a patch that:Charles Krinke2009-04-181-5/+10
| | | | | | | | Adds a test to see if the first option on osDynamicTextureData is "AltDelim", then picks up the first character after the whitespace and uses as a delimiter instead of ;. If this string does not appear at the start of the data, the default ; will be used, hence this should not break existing code.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-101-0/+5
| | | | | | publication
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-03-311-34/+30
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-241-7/+37
| | | | | | | Changes to AssetCache and DynamicTextureModule to eliminate opportunities for lost texture updates.
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-121-8/+8
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* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-2/+2
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-111-6/+9
| | | | | | | This fixes *another* sync error in a list/dictionary iterator. This time in WorldComm. I'm beginning to think something is going on...
* Added the ability to set User-Agent in llHTTPRequest. No new default value ↵idb2009-03-071-1/+4
| | | | | | | has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest Fixes Mantis #3143
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-224-8/+18
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-221-21/+21
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* Applied patch from mantis #3217, which allows Dynamic Images of type RGB (so ↵MW2009-02-211-7/+23
| | | | with no alpha value). Thanks BlueWall.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-201-49/+43
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* Mantis#3188. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-02-191-3/+49
| | | | | Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-183-0/+33
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* * Apply http://opensimulator.org/mantis/view.php?id=3178Justin Clarke Casey2009-02-171-5/+6
| | | | | | | | * Moves llEmail() delay to after e-mail send rather than before, in line with SL * Thanks DoranZemlja * Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
* * Apply http://opensimulator.org/mantis/view.php?id=3179Justin Clarke Casey2009-02-171-15/+15
| | | | | | | | * This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is called * Thanks DoranZemlja
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-172-11/+9
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-3/+3
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker2009-02-151-11/+16
| | | | | | | module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
* Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker2009-02-151-37/+88
| | | | | | | issues. Fixes Mantis #3145.
* Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker2009-02-141-39/+127
| | | | | | | delivery. Leaving Mantis #3145 open so that more code can be added.
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-127-81/+81
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* * optimized usings.lbsa712009-02-127-85/+82
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-107-0/+3253
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator