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* Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto2009-09-261-2/+2
| | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
* First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-261-1/+12
| | | | minimally. A few bugs to catch now.
* Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-251-1/+1
| | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
* Fixed some long-standing issues with appearance in HG1.Diva Canto2009-09-041-0/+62
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* Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2009-07-101-1/+1
| | | | | | Change all uses of the HttpServer properties to use the new singleton
* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Implementation of a simple authentication service + in connector in route to ↵diva2009-06-171-2/+0
| | | | making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
* Heart surgery no.2: the inventory service hooks. diva2009-06-101-167/+0
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-012-2/+2
| | | | LICENSE.txt.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-2/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* - moving banned check and public/private check toDr Scofield2009-05-051-1/+2
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-042-2/+2
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* Some reorganization around service connectors. No functional changeMelanie Thielker2009-05-031-1/+1
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* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-291-2/+1
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* Flipping check_session xmlrpc's keep-alive to false, because some clients hang.diva2009-04-291-1/+1
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* HGWorldMap got a bit out of sync during the introduction of the new module ↵diva2009-04-261-96/+7
| | | | system. Should work now. Fixes mantis #3533.
* - Moved WorldMapModule and HGWorldMapModule to the new region-module systemHomer Horwitz2009-04-241-11/+32
| | | | | - Cleaned up some whitespace
* * Fix hypergrid standalone login by overriding AddNewUserAgent in HGUserServicesJustin Clarke Casey2009-04-221-3/+10
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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-142-2/+3
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-19/+23
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-052-50/+48
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-03-312-418/+418
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* Moved some files around, so that it's easier to share code between ↵diva2009-03-293-807/+166
| | | | standalone and the grid services. Should not affect any functionality.
* Minor bug fix in UpdateItem (meta data).diva2009-03-281-1/+3
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* Small bugs fixed related to ownership and permissions.diva2009-03-281-9/+18
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* Notecard updates bypassing the regions. (HGStandalone only)diva2009-03-261-26/+107
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* One more -- CopyItem.diva2009-03-261-0/+32
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* Half-way through supporting inventory access from outside the regions -- HG ↵diva2009-03-261-9/+84
| | | | standalones only, for now.
* HGStandaloneInventoryService now serves inventory assets. No need for ↵diva2009-03-251-1/+36
| | | | clients to have direct access to the asset service.
* Moving the LoginAuth service up, so that it can be shared among standalones ↵diva2009-03-222-351/+2
| | | | and the User Server.
* Initial support for authentication/authorization keys in UserManagerBase, ↵diva2009-03-213-6/+867
| | | | | | | | and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key). Keys are of the form http://<authority>/<random uuid> and they are sent over http header "authorization".
* Moving HGStandaloneAssetService to a new place, and giving it a more generic ↵diva2009-03-211-196/+0
| | | | name. MXP is going to use it too.
* * refactor: Create IHttpServer interface instead of accessing BaseHttpServer ↵Justin Clarke Casey2009-03-192-2/+4
| | | | via CommunicationsManager directly
* Update svn properties, minor formatting cleanup.Jeff Ames2009-03-101-5/+2
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* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Another stab at removing AssetServer.exe dependencieslbsa712009-02-201-1/+0
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* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+2
| | | | IAssetDataPlugin being in OpenSim.Data
* * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa712009-02-191-1/+0
| | | | getting there...
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* Restores the HGWorldMap functionality that has been reduced since a recent ↵diva2009-02-141-1/+9
| | | | refactoring of the WorldMapModule.
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-123-35/+35
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* * optimized usings.lbsa712009-02-123-63/+35
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-103-0/+693
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator