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2009-03-26One more -- CopyItem.diva1-0/+32
2009-03-26Half-way through supporting inventory access from outside the regions -- HG ↵diva1-9/+84
standalones only, for now.
2009-03-25HGStandaloneInventoryService now serves inventory assets. No need for ↵diva1-1/+36
clients to have direct access to the asset service.
2009-03-22Moving the LoginAuth service up, so that it can be shared among standalones ↵diva2-351/+2
and the User Server.
2009-03-21Initial support for authentication/authorization keys in UserManagerBase, ↵diva3-6/+867
and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key). Keys are of the form http://<authority>/<random uuid> and they are sent over http header "authorization".
2009-03-21Moving HGStandaloneAssetService to a new place, and giving it a more generic ↵diva1-196/+0
name. MXP is going to use it too.
2009-03-19* refactor: Create IHttpServer interface instead of accessing BaseHttpServer ↵Justin Clarke Casey2-2/+4
via CommunicationsManager directly
2009-03-10Update svn properties, minor formatting cleanup.Jeff Ames1-5/+2
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-1/+1
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-20* Another stab at removing AssetServer.exe dependencieslbsa711-1/+0
2009-02-19* Reverted the AssetServer fix, apparently something was dependent on ↵lbsa711-0/+2
IAssetDataPlugin being in OpenSim.Data
2009-02-19* moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa711-1/+0
getting there...
2009-02-19* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa711-1/+0
rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+2
* This is always available at Scene.CommsManager.AssetCache
2009-02-14Restores the HGWorldMap functionality that has been reduced since a recent ↵diva1-1/+9
refactoring of the WorldMapModule.
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague3-35/+35
2009-02-12* optimized usings.lbsa713-63/+35
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield3-0/+693
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator