| Commit message (Collapse) | Author | Age | Files | Lines |
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ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
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only ever using the root part entry.
This eliminates some pointless memory use.
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HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
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purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works.
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null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
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notifying client of no build permission
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heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
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hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
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purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
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guarded by an obscure config that no one but me should be using at this point.
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creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
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Experimental: we'll try switching the root folder from under the viewer.
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co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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direct user connections.
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the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
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UserManagementModule where it belongs. No functional changes.
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scripts do that, and that fails the whole thing.
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functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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there.
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
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concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
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http://opensimulator.org/mantis/view.php?id=5404
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rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
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permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
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Uri.ToString() drops the port when it's port 80.
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cf73afec356eed30e169be3ce71edad89b4fdb37
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Move some added fuctions out of core into the addon module to keep things clean
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for proper work of HG friends.
See http://opensimulator.org/mantis/view.php?id=5847
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location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
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region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
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on get_agent_home in UAS.
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into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
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passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.
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