aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | OpenSim.Tests.Common instead
* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-211-1/+1
| | | | other test helper names
* Remove a spammy debug I left in. Disable TP cancel button at the pointMelanie2011-05-081-1/+2
| | | | of no return.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-082-8/+17
|\
| * Mantis #5472Diva Canto2011-05-081-6/+15
| |
| * Change command help text for "show capabilities" to "show caps", as this is ↵Justin Clark-Casey (justincc)2011-05-061-2/+2
| | | | | | | | | | | | the actual command that has to be typed on the console. Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
* | Enable compressed (gzip) fatpack transfers.Melanie2011-05-081-0/+1
|/
* Merge branch 'master' into capsDiva Canto2011-05-042-1/+6
|\
| * Put the previous state back in the attachments in case the agent transfer fails.Diva Canto2011-05-041-0/+4
| |
| * Fixes mantis #5461.Diva Canto2011-05-041-1/+2
| |
* | Changed the defaults, so that it behaves exactly is it has been behaving (no ↵Diva Canto2011-05-021-0/+2
| | | | | | | | WebFetch cap by default).
* | Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto2011-05-011-30/+20
| | | | | | | | | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
* | Move CapabilitiesModule back to CoreModules. This one belongs there.Diva Canto2011-05-011-0/+257
| |
* | First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-302-1118/+0
|/
* Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto2011-04-291-2/+10
| | | | them if fail.
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-282-29/+37
| | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)2011-04-181-106/+115
| | | | inventory
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+1
| | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
* Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
* Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)2011-04-182-15/+47
| | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
* Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto2011-04-152-25/+12
| | | | testing to make sure HG inventory isn't broken by this (it shouldn't).
* refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)2011-04-151-42/+59
|
* minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)2011-04-151-4/+3
|
* refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
|
* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-1/+1
|
* simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
|
* Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-3/+1
|
* simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-34/+6
| | | | this change makes it possible to set an absolute position on a group before it is put into a scene.
* Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)2011-04-131-54/+13
| | | | | | InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
* Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)2011-04-131-4/+12
| | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
* refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)2011-04-131-1/+1
| | | | CoalescedSceneObjects from the serializer.
* Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2011-04-132-7/+11
| | | | | | | as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
* Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2011-04-132-5/+93
| | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
* factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
|
* Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)2011-04-131-0/+133
| | | | inventory
* refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)2011-04-121-14/+1
| | | | RayEndIsIntersection byte
* Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)2011-04-121-0/+4
| | | | | | | | inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
|
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
|
* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
| | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
|
* Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2011-03-091-3/+9
|
* Fix a few little thingsMelanie2011-02-271-0/+3
|
* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
| | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-222-13/+28
| | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-5/+5
|
* Improved error message on TP failureDiva Canto2011-02-121-1/+1
|
* Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto2011-02-041-2/+6
| | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
* minor: Correct misspelling of neighbour in log messages.Justin Clark-Casey (justincc)2011-02-041-1/+1
| | | | Thanks Fly-Man-
* Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+8
|