| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
| |
|
| |
|
|
|
|
| |
this change makes it possible to set an absolute position on a group before it is put into a scene.
|
|
|
|
|
|
| |
InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
|
|
|
|
|
|
| |
bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
|
|
|
|
| |
CoalescedSceneObjects from the serializer.
|
|
|
|
|
|
|
| |
as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
|
|
|
|
|
|
|
|
|
| |
used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
|
| |
|
|
|
|
| |
inventory
|
|
|
|
| |
RayEndIsIntersection byte
|
|
|
|
|
|
|
|
| |
inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
|
| |
|
| |
|
|
|
|
|
|
|
| |
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
|
| |
|
| |
|
|
|
|
| |
controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
|
|
|
|
| |
Thanks Fly-Man-
|
| |
|
| |
|
|
|
|
| |
the viewer too much.
|
| |
|
| |
|
|
|
|
| |
resolution
|
| |
|
|
|
|
| |
command. mantis #5259
|
|
|
|
| |
Changed the stored region names of HG regions. Increased the size of regionName in DB.
|
|\ |
|
| |\ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
|
| | |
| | |
| | |
| | | |
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
|
| | | |
|
| |/
| |
| |
| | |
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
|
| |
| |
| |
| |
| |
| |
| | |
Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
|
| |
| |
| |
| | |
appropriate debug to reduce console spam when log level is info
|
| |
| |
| |
| |
| | |
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
|