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* set HasGridUserTried on usercache of NPCsUbitUmarov2016-12-071-2/+2
* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+2
* change a wrong error message and avoid a null ref (that may happen due to nee...UbitUmarov2016-12-021-13/+11
* full change ServiceThrottleModule. Let it still service RegionHandleRequest a...UbitUmarov2016-11-222-127/+20
* Fix typo in a commentAliciaRaven2016-11-221-1/+1
* Include new Region.ini option for DefaultLandingPoint for teleports with no c...AliciaRaven2016-11-221-0/+4
* handle HG lm tp to large regions in another wayUbitUmarov2016-11-202-8/+17
* HG protocol is still broken for large regions. work around it on teleport via lmUbitUmarov2016-11-201-1/+3
* fix GetUserUUIUbitUmarov2016-09-191-0/+1
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-0/+8
* potencial null refUbitUmarov2016-08-241-40/+36
* in GetUsersNames(string[] ids) why are empty names in cache? ignore them, cac...UbitUmarov2016-08-181-8/+19
* in GetUsersNames(string[] ids) dont loose names HGFriends may have cachedUbitUmarov2016-08-181-3/+22
* add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap ...UbitUmarov2016-08-171-1/+115
* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-053-12/+45
* replace DateTime.Now by utcNow in another placeUbitUmarov2016-08-011-2/+2
* bug fix: use UtcNow in both places :)UbitUmarov2016-08-011-2/+2
* on 0.8 grids compatibility code just do a BIG range request. It whould be do...UbitUmarov2016-07-311-49/+25
* simply NotFoundLocationCache, comment out some debug messagesUbitUmarov2016-07-312-74/+55
* rename a few things to reduce confusion between regions wold location and gr...UbitUmarov2016-07-311-1/+1
* remove more code related to Mega regionsUbitUmarov2016-07-281-17/+1
* remove references to RegionCombinerModuleUbitUmarov2016-07-281-56/+18
* a few more changes on avatar crossingUbitUmarov2016-07-271-37/+9
* waste another thread job on another thing that should be part of a moreUbitUmarov2016-07-271-53/+50
* reduce some grid services calls on region crossings, sending more informatio...UbitUmarov2016-07-261-71/+3
* don't try to rez a object from a asset with empty data and Let user know abo...UbitUmarov2016-07-221-0/+9
* Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-044-26/+11
* Set culture also in object crossings.Diva Canto2016-06-221-0/+2
* Mantis #7802: set culture to US English on the thread that does the agent cro...Diva Canto2016-06-221-5/+3
* Mantis #7935: regression on transferring attachments over the HGDiva Canto2016-06-221-5/+6
* Also make the HGUserManagementModule more amenable to subclassing.Melanie Thielker2016-06-161-2/+2
* Make the UserManagementModule inheritableMelanie Thielker2016-06-151-35/+35
* Fixed a merge issueDiva Canto2016-06-061-3/+3
* Don't copy assets to foreign asset servers when the objects are being deletedDiva Canto2016-06-062-2/+9
* Minor improvement over the previous commit -- make sure the code exists in th...Diva Canto2016-05-161-1/+1
* Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto2016-05-161-0/+7
* Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker2016-04-291-3/+6
* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-291-8/+26
* add option MaxRegionsViewDistance to control the maximum range to tell viewe...UbitUmarov2016-01-261-4/+4
* remove failed CreateAgent from agent child regions listUbitUmarov2015-12-021-6/+8
* stop some requests processing when module as no scenes (there must be a bette...UbitUmarov2015-11-271-0/+17
* suspend the use of DisableSimulator, that is causing teleport and crossing i...UbitUmarov2015-11-251-11/+10
* at end of teleport disable the sending simulator, not destinyUbitUmarov2015-11-241-2/+6
* add a missing overrideUbitUmarov2015-11-211-1/+1
* change a log message from error to just DebugUbitUmarov2015-11-201-1/+1
* clean code a bitUbitUmarov2015-11-191-13/+5
* ClearPartAttachmentData before adding object to scene, not afterUbitUmarov2015-11-191-3/+3
* work around some 'tests' errors: Coalesced objects handling has changedUbitUmarov2015-11-171-0/+2
* More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-012-17/+18
* fix merge issuesUbitUmarov2015-11-011-8/+9