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* Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)2010-10-301-5/+6
| | | | appropriate debug to reduce console spam when log level is info
* Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-222-19/+43
| | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-212-5/+8
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* * more url / hg cleanupJonathan Freedman2010-10-111-24/+10
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* Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-101-1/+4
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| * Fix an infinite recursionMelanie2010-10-081-1/+4
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* | Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-071-5/+26
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| * Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
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* | Merge branch 'master' of git://opensimulator.org/git/opensimJonathan Freedman2010-10-051-5/+17
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| * Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-5/+17
| | | | | | | | client ip address to agent circuit data, so that it's always there.
* | * refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2010-10-021-20/+7
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-6/+2
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-124-18/+18
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-1/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-032-7/+7
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* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | script state enum to reflect recent changes.
* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-302-118/+20
| | | | | | properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com>
* Addresses mantis #4991 -- HG between two regions with the same map ↵Diva Canto2010-08-271-0/+9
| | | | coordinates fails with no warning
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-2/+4
| | | | conditions in linking and unlinking
* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵Diva Canto2010-08-161-0/+3
| | | | anything at all. Left it commented, just as a reminder for where those messages could be sent.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-6/+4
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Better comment (related to previous commit)Diva Canto2010-08-151-1/+1
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* Addresses mantis #4929. Agent was being logged off the grid too soon -- ↵Diva Canto2010-08-152-6/+23
| | | | things may still fail.
* In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from ↵Justin Clark-Casey (justincc)2010-08-141-6/+4
| | | | | | | | libomv rather than little endian then swapping This avoids a problem with failing to swap on big-endian machines. This addresses http://opensimulator.org/mantis/view.php?id=4849 Thanks to Valy- for pointing this out and submitting a suggestion patch
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-134-24/+24
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* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-0/+169
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* Merge branch 'iar-merge'Justin Clark-Casey (justincc)2010-08-041-4/+4
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
| * Add --merge switch to load iar.Justin Clark-Casey (justincc)2010-06-301-4/+4
| | | | | | | | | | | | When this switch is used, iar folders are merged with existing same-name user inventory folders. This makes it a little easier to back and restore entire individual user inventories, among other things Added unit test to check behaviour
* | Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
| | | | | | | | | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* | Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
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* | Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
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* | Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
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* | Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-5/+10
| | | | | | | | user's inventory in foreign grids.
* | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-043-0/+67
|/ | | | access to Notecards in user's inventory.
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | may be causing the infinite loop, not sure.
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-291-11/+2
| | | | comments in InventoryAccessModule.
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-0/+28
| | | | neighbours.
* Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-17/+29
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-1/+1
| | | | * Cleaned up NewUserConnection.
* Make local teleports send CHANGED_TELEPORTMelanie Thielker2010-06-121-0/+3
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* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-3/+0
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+11
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
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* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-271-13/+1
| | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-271-1/+13
| | | | important stuff off screen too fast
* minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
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