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* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-2/+4
| | | | conditions in linking and unlinking
* * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵John Hurliman2010-08-171-1/+1
| | | | to fix the build
* Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵Diva Canto2010-08-161-0/+3
| | | | anything at all. Left it commented, just as a reminder for where those messages could be sent.
* Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto2010-08-161-6/+4
| | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
* Better comment (related to previous commit)Diva Canto2010-08-151-1/+1
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* Addresses mantis #4929. Agent was being logged off the grid too soon -- ↵Diva Canto2010-08-152-6/+23
| | | | things may still fail.
* In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from ↵Justin Clark-Casey (justincc)2010-08-141-6/+4
| | | | | | | | libomv rather than little endian then swapping This avoids a problem with failing to swap on big-endian machines. This addresses http://opensimulator.org/mantis/view.php?id=4849 Thanks to Valy- for pointing this out and submitting a suggestion patch
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-134-24/+24
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* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-0/+169
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* Merge branch 'iar-merge'Justin Clark-Casey (justincc)2010-08-041-4/+4
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
| * Add --merge switch to load iar.Justin Clark-Casey (justincc)2010-06-301-4/+4
| | | | | | | | | | | | When this switch is used, iar folders are merged with existing same-name user inventory folders. This makes it a little easier to back and restore entire individual user inventories, among other things Added unit test to check behaviour
* | Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
| | | | | | | | | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* | Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
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* | Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
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* | Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
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* | Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-5/+10
| | | | | | | | user's inventory in foreign grids.
* | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-043-0/+67
|/ | | | access to Notecards in user's inventory.
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | may be causing the infinite loop, not sure.
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-291-11/+2
| | | | comments in InventoryAccessModule.
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-0/+28
| | | | neighbours.
* Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-17/+29
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-1/+1
| | | | * Cleaned up NewUserConnection.
* Make local teleports send CHANGED_TELEPORTMelanie Thielker2010-06-121-0/+3
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* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-3/+0
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+11
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
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* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-271-13/+1
| | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-271-1/+13
| | | | important stuff off screen too fast
* minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
| | | | attachments
* * Added missing loggout notification to home grid upon agents logging out in ↵Diva Canto2010-05-081-0/+8
| | | | | | foreign grids. * Added missing config in StandaloneHypergrid.ini
* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-072-5/+13
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* Added copying of Viewer field to the agent circuit data that is being passed ↵Diva Canto2010-05-051-0/+6
| | | | | | on TPs and crossings. (XmlRpcGroups files want to be committed too)
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-311-4/+21
| | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-6/+10
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-242-3/+3
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* * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-231-2/+4
| | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-3/+3
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-5/+6
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-1/+1
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-1/+1
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into presence-refactorMelanie2010-02-082-2/+12
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * minor: remove one mono compiler warningJustin Clark-Casey (justincc)2010-02-031-10/+8
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