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* Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)2014-11-251-3/+16
* Add incoming packet async handling engine to queue some inbound udp async req...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Add missing class from recent commit 69abadeJustin Clark-Casey (justincc)2014-11-251-0/+327
* Add "show threadpool calls active" console debug command.Justin Clark-Casey (justincc)2014-11-251-2/+6
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-252-27/+117
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a ...Justin Clark-Casey (justincc)2014-11-252-31/+185
* Add regression test TestPostAssetRewrite() to check results of HGAssetMapper....Justin Clark-Casey (justincc)2014-11-251-0/+84
* minor: Remove unused field from EntityTransferModuleJustin Clark-Casey (justincc)2014-11-251-2/+0
* refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)2014-11-252-2/+0
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead...Justin Clark-Casey (justincc)2014-10-081-8/+7
* HG Restricted appearance checking code is only called when HG teleporting via...AliciaRaven2014-10-081-0/+8
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-021-1/+1
* Improve on the last commit to InventoryArchiver: put back the original constr...Diva Canto2014-09-281-2/+2
* Add an event callback for loading IAR files. The callback for creating them a...AliciaRaven2014-09-231-2/+2
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-282-2/+5
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-2/+2
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-291-1/+1
* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-07-211-2/+2
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni2014-07-171-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-07-041-2/+8
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| * Still log (but this time with warning rather than an exception) if we regener...Justin Clark-Casey (justincc)2014-07-041-2/+8
* | Instrument the UDP path of creating assets so that it triggers an asset post ...Diva Canto2014-07-041-5/+5
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* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-07-041-3/+9
* Avoid an exception in creating child agents some times.Diva Canto2014-07-031-0/+2
* Added simulation version compatibility check so that agents coming from 0.7.6...Diva Canto2014-06-061-4/+6
* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-6/+7
* When taking an object into inventory, set the inventory item's "Next Owner" p...Oren Hurvitz2014-05-251-0/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-223-6/+5
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| * Tell QueryAccess explicitly whether the user is coming in via Teleport or Cro...Oren Hurvitz2014-05-191-2/+2
| * Return more specific error messages if an attempt to enter a region fails due...Oren Hurvitz2014-05-191-1/+1
| * When can't rez, show only one error message; not two. And show more specific ...Oren Hurvitz2014-05-192-3/+2
* | Fixed a problem with detaching attachments in situations where the user's ass...Diva Canto2014-05-222-1/+39
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* Don't fetch assets from the server when doing simple inventory operations lik...Diva Canto2014-05-181-1/+1
* Makes it possible to support grids in which all the simulators share all cent...Diva Canto2014-05-041-18/+82
* Hypergrid: don't send Local assets to other gridsOren Hurvitz2014-04-231-35/+34
* Removed GetUserInventory(). It wasn't being used, and was creating warnings b...Oren Hurvitz2014-04-231-16/+0
* Eliminated many warningsOren Hurvitz2014-04-233-5/+1
* Better error-handling when storing assets: recognize that 'null' is an error ...Oren Hurvitz2014-04-201-1/+1
* In teleports, when sending the Source region, set its ServerURI to the Gateke...Oren Hurvitz2014-04-132-2/+7
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-092-13/+20
* Improved error messages when a teleport fails. The viewer's dialog already sa...Oren Hurvitz2014-04-081-4/+4
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+5
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-072-9/+2
* Fixed: during a teleport we always sent the error "The teleport destination c...Oren Hurvitz2014-04-062-7/+1
* When preparing a Hypergrid teleport, tell the receiving grid which user is en...Oren Hurvitz2014-04-062-5/+16
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong...Oren Hurvitz2014-04-061-1/+1
* When teleporting using Hypergrid, show more informative error messages in cas...Oren Hurvitz2014-04-032-10/+27
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-5/+1
* Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a fai...Justin Clark-Casey (justincc)2014-04-031-13/+19