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* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-08-021-2/+2
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* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-08-021-1/+1
| | | | thanks Ai Austin for pointing this out.
* Instrument the UDP path of creating assets so that it triggers an asset post ↵Diva Canto2014-08-021-5/+5
| | | | for users with different asset servers
* Still log (but this time with warning rather than an exception) if we ↵Justin Clark-Casey (justincc)2014-08-021-2/+8
| | | | | | | regenerate a new child caps seed for a region where we already have one. I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception. Follow on from Diva's commit 9643792
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-08-021-0/+19
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Avoid an exception in creating child agents some times.Diva Canto2014-08-021-0/+2
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* Added simulation version compatibility check so that agents coming from ↵Diva Canto2014-06-101-4/+6
| | | | 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
* When taking an object into inventory, set the inventory item's "Next Owner" ↵Oren Hurvitz2014-05-251-0/+10
| | | | permissions according to the permissions of the items in the object
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-223-6/+5
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| * Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz2014-05-191-2/+2
| | | | | | | | | | | | Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
| * Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz2014-05-191-1/+1
| | | | | | | | due to permissions (in QueryAccess and IsAuthorizedForRegion)
| * When can't rez, show only one error message; not two. And show more specific ↵Oren Hurvitz2014-05-192-3/+2
| | | | | | | | error messages.
* | Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-222-1/+39
|/ | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-181-1/+1
| | | | like copy-paste items in inventory.
* Makes it possible to support grids in which all the simulators share all ↵Diva Canto2014-05-041-18/+82
| | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
* Hypergrid: don't send Local assets to other gridsOren Hurvitz2014-04-231-35/+34
| | | | This commit also contains other changes, but they're all just for clarity. The only actual behavior change is to avoid Posting local assets.
* Removed GetUserInventory(). It wasn't being used, and was creating warnings ↵Oren Hurvitz2014-04-231-16/+0
| | | | because it's Obsolete.
* Eliminated many warningsOren Hurvitz2014-04-233-5/+1
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* Better error-handling when storing assets: recognize that 'null' is an error ↵Oren Hurvitz2014-04-201-1/+1
| | | | value
* In teleports, when sending the Source region, set its ServerURI to the ↵Oren Hurvitz2014-04-132-2/+7
| | | | Gatekeeper URI (which is used with Regions); not the Home URI (which is used with Users)
* In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz2014-04-092-13/+20
| | | | referrer)
* Improved error messages when a teleport fails. The viewer's dialog already ↵Oren Hurvitz2014-04-081-4/+4
| | | | says "Teleport failed", so adding "Teleport refused" is redundant.
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+5
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* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-072-9/+2
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* Fixed: during a teleport we always sent the error "The teleport destination ↵Oren Hurvitz2014-04-062-7/+1
| | | | | | could not be found" to the client. This happened on both success and failure. On successful teleports this error wasn't actually shown to the user. But on failed teleports this error could hide the true cause of the failure. For example, attempting to use a Landmark that's more than 4095 regions away would result in two warnings appearing in the viewer: "Region too far" and "Destination could not be found". The second message hid the first one, so it wasn't obvious to the user what is actually the problem.
* When preparing a Hypergrid teleport, tell the receiving grid which user is ↵Oren Hurvitz2014-04-062-5/+16
| | | | | | entering the grid. This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was ↵Oren Hurvitz2014-04-061-1/+1
| | | | wrong in one place)
* When teleporting using Hypergrid, show more informative error messages in ↵Oren Hurvitz2014-04-032-10/+27
| | | | case of error
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-5/+1
| | | | | | | | a capsule. Set the default to be the rectangle shape and adjust the parameters in OpenSimDefaults.ini for the new shape. The rectangle shape will perform better and avatar height can be computed more accurately.
* Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a ↵Justin Clark-Casey (justincc)2014-04-031-13/+19
| | | | | | failure terminating simulators running on Windows In relation to http://opensimulator.org/mantis/view.php?id=7050
* Added assets service method AssetsExist(), which returns whether the given ↵Oren Hurvitz2014-04-021-20/+49
| | | | | | list of assets exist. This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
* When searching for users, don't add users from the local cache if they have ↵Oren Hurvitz2014-03-241-2/+3
| | | | | | an invalid UUID Resolves http://opensimulator.org/mantis/view.php?id=6935
* Trim search queries (for users, groups, etc.). I have found that sometimes ↵Oren Hurvitz2014-03-241-1/+3
| | | | | | the viewer adds a space at the end, which causes searches to fail. Resolves http://opensimulator.org/mantis/view.php?id=6935
* Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2014-03-171-0/+4
| | | | Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
* After an object with KeyframeMotion is copied into inventory, resume the ↵Oren Hurvitz2014-03-111-2/+15
| | | | motion (previously it remained stopped)
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2014-02-201-0/+2
| | | | after crossing thread is invoked
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-6/+15
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-34/+14
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-143-4/+33
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| * Change warns associated with UserAgentServiceConnector to debugs, as this is ↵Justin Clark-Casey (justincc)2014-02-143-3/+3
| | | | | | | | | | | | not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). This is Oren Hurvitz's second patch from http://opensimulator.org/mantis/view.php?id=6956 with a small amount of correction
| * If calls to UserAgentServiceConnector fail then throw an exception. This ↵Justin Clark-Casey (justincc)2014-02-143-4/+33
| | | | | | | | | | | | lets the caller decide whether to discard the error or not. This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
* | varregion: enable teleporting to a varregion by clicking on the map andRobert Adams2014-01-261-3/+28
| | | | | | | | | | | | | | pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location.
* | Merge branch 'master' into varregionRobert Adams2014-01-212-6/+6
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| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-202-6/+6
| | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | | Merge branch 'master' into varregionRobert Adams2014-01-191-1/+1
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| * | minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)2014-01-171-1/+1
| | | | | | | | | | | | it. Instantiation is unnecessary.
* | | Merge branch 'master' into varregionRobert Adams2014-01-111-60/+55
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-60/+55
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| | * When creating a coalesced object, set its permissions to the ↵Oren Hurvitz2014-01-101-7/+16
| | | | | | | | | | | | lowest-common-denominator of all the sub-objects
| | * When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz2014-01-101-4/+15
| | | | | | | | | | | | the same creator