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2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+2
This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-24Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2-11/+47
rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-103rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto1-25/+0
instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-10New method for resetting the map on HG: do it only once upon changing grids, ↵Diva Canto1-0/+26
and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
2011-06-09Change the name of the newest command to "show names" so that it doesn't ↵Diva Canto1-2/+2
conflict with the existing "show users"
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵Diva Canto1-8/+66
button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
2011-06-05Narrow down the exception catching to exactly the exception of interest. ↵Diva Canto1-1/+1
This may decrease the time of processing prims with broken user data.
2011-06-03Added prefix HG to the name of the landmark item in inventory, as a soft ↵Diva Canto2-4/+11
reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
2011-06-03oopsDiva Canto1-1/+1
2011-06-03HG Landmarks now working.Diva Canto3-2/+82
2011-06-03HG Landmarks being created. WARNING: new config var under ↵Diva Canto2-2/+20
[HGInventoryAccessModule], Gatekeeper.
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵Diva Canto1-1/+78
supporting HG landmarks.
2011-05-27HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto1-1/+1
WARNING: additional configuration for HG inis -- see *Common.ini.example
2011-05-26Commented a few extra debug messages.Diva Canto1-2/+2
2011-05-24Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2-7/+43
window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)1-1/+0
OpenSim.Tests.Common instead
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)1-1/+1
other test helper names
2011-05-19HG Friends working to some extent: friendships offered and accepted ↵Diva Canto1-0/+2
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-08Remove a spammy debug I left in. Disable TP cancel button at the pointMelanie1-1/+2
of no return.
2011-05-08Enable compressed (gzip) fatpack transfers.Melanie1-0/+1
2011-05-08Mantis #5472Diva Canto1-6/+15
2011-05-06Change command help text for "show capabilities" to "show caps", as this is ↵Justin Clark-Casey (justincc)1-2/+2
the actual command that has to be typed on the console. Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
2011-05-04Put the previous state back in the attachments in case the agent transfer fails.Diva Canto1-0/+4
2011-05-04Fixes mantis #5461.Diva Canto1-1/+2
2011-05-02Changed the defaults, so that it behaves exactly is it has been behaving (no ↵Diva Canto1-0/+2
WebFetch cap by default).
2011-05-01Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto1-30/+20
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
2011-05-01Move CapabilitiesModule back to CoreModules. This one belongs there.Diva Canto1-0/+257
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto2-1118/+0
2011-04-29Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto1-2/+10
them if fail.
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2-29/+37
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-18refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)1-106/+115
inventory
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)1-1/+1
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)1-2/+2
This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)2-15/+47
are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto2-25/+12
testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)1-1/+1
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-3/+1
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-34/+6
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-13Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)1-54/+13
InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)1-4/+12
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
2011-04-13refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)1-1/+1
CoalescedSceneObjects from the serializer.
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2-7/+11
as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2-5/+93
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)1-0/+133
inventory
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)1-14/+1
RayEndIsIntersection byte