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2009-09-21Make the poll service handler call the handler method on incoming requests.Melanie1-1/+6
2009-09-21Add a RequestID (UUID.Random()) to the PollRequest and pass it to allMelanie1-4/+4
even hander delegates.
2009-09-21Add a UUID param to NoEvents in PollServiceEventArgs to make it more genericMelanie1-2/+2
2009-08-11Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto1-8/+12
upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-07-31* Fix a locking issue in the EventQueueTeravus Ovares1-10/+22
2009-07-30* Fixed another potential httpserver leak.Teravus Ovares1-2/+4
2009-07-29* An attempt to fix mantis #3953Teravus Ovares1-2/+2
2009-07-29* Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares1-13/+80
eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.
2009-07-10Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2-3/+3
Change all uses of the HttpServer properties to use the new singleton
2009-07-05comment out some excessively verbose eventqueue debugging messagesDahlia Trimble1-2/+2
2009-06-19When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker1-1/+1
out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
2009-06-18* Corrected CAPS namespacesArthur Valadares1-2/+2
* "luke, use the sed"
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames5-5/+5
LICENSE.txt.
2009-05-23* Pipes requestors IP address through all XmlRpcRequest delegates. This is ↵Adam Frisby1-1/+2
needed to be able to 'NAT-wrap' the login sequence. * If you have something using XmlRpc that isn't in core, change your method signature from: (XmlRpcRequest request) to: (XmlRpcRequest request, IPEndPoint remoteClient)
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-138/+0
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker3-2/+3
2009-04-27Thanks Tommil for a patch that adds a caching option to ↵diva1-5/+18
GetAssetStreamHandler. It is used in the RegionAssetService.
2009-04-26Bug fix in initialization of RegionAssetServer/MXP. Sometimes the MXP ↵diva1-3/+3
section in ini doesn't exist.
2009-04-21Thank you kindly, TLaukkan for a patch that:Charles Krinke1-1/+3
Added support for loading bare asset binaries (as opposed to xml encoded asset base) to both sandbox asset service and cable beach. * Added support for enabling region asset service when mxp is enabled. * Moved base http server content type defaulting before invocation of request handle method to allow for variable content type in the response.
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2-46/+44
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-03-27svn:eol-style property set.diva1-208/+208
2009-03-27svn:eol-style property set.diva1-123/+124
2009-03-24* minor: remove mono compiler warningsJustin Clarke Casey2-10/+9
2009-03-21Minor changes in names inside.diva2-78/+6
2009-03-21Moving HGStandaloneAssetService to a new place, and giving it a more generic ↵diva2-0/+404
name. MXP is going to use it too.
2009-03-19Thanks to mpallari for Mantis #3310: Make EventQueueGetModule more inheritableDahlia Trimble1-8/+8
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague4-34/+34
2009-02-12* optimized usings.lbsa714-45/+36
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield4-0/+1487
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator