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2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)1-1/+1
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-3/+1
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-34/+6
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-13Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)1-54/+13
InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)1-4/+12
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
2011-04-13refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)1-1/+1
CoalescedSceneObjects from the serializer.
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2-7/+11
as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2-5/+93
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)1-0/+133
inventory
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)1-14/+1
RayEndIsIntersection byte
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)1-0/+4
inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-03-09Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)1-3/+9
2011-02-27Fix a few little thingsMelanie1-0/+3
2011-02-22Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman1-0/+2
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman2-13/+28
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-5/+5
2011-02-12Improved error message on TP failureDiva Canto1-1/+1
2011-02-04Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto1-2/+6
controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-02-04minor: Correct misspelling of neighbour in log messages.Justin Clark-Casey (justincc)1-1/+1
Thanks Fly-Man-
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+8
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-18/+69
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-0/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie1-10/+16
2011-01-07Minor additional debug message.Diva Canto1-0/+2
2011-01-03Allow cross-scope friendships to work, and also allow other cross scope nameMelanie1-1/+1
resolution
2011-01-03Fix scoping for prim region crossingsMelanie1-1/+1
2010-12-09Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks ↵Diva Canto1-1/+1
command. mantis #5259
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2-6/+6
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto1-3/+7
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-26Creator information preserved upon HG transfers.Diva Canto2-8/+87
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman1-1/+3
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2-0/+25
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2-24/+38
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto1-0/+297
Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-17minor: add some method commentsJustin Clark-Casey (justincc)1-2/+7
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+13
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-08Call attachment cleanup when an agent crosses outMelanie Thielker1-0/+2
2010-10-30Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)1-5/+6
appropriate debug to reduce console spam when log level is info
2010-10-24* throw debug message when no HomeURI is setJonathan Freedman1-0/+2
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2-19/+43
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)1-7/+20
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)1-10/+24
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-21* change the data exchanged within hypergrid transactionsJonathan Freedman2-5/+8
2010-10-20* more url / hg cleanupJonathan Freedman1-24/+10