| Commit message (Collapse) | Author | Age | Files | Lines |
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updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
A useful diagnostic to find out how object updates are burdening a scene
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missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
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Default is currently on since this is the historical setting
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retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
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the end.
Tidy up GridCommon.ini.example
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This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
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Signed-off-by: Melanie <melanie@t-data.com>
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full, namespace qualified version.
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name sans namespace. Needs adjustment of scripts using these!.
Request my name still uses full namespace path.
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http://sim.com:httpport/monitorstats/regionUUID/)
* Returns simple formatted XML document containing statistical data on the current sim.
* Example:
<data>
<AgentCountMonitor>5.0000</AgentCountMonitor>
...
</data>
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* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
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* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
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