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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess (follow)
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* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-0/+6
* Fix direct item give permissionsMelanie2011-01-121-10/+16
* Preservation of creator information now also working in IARs. Cleaned up usag...Diva Canto2010-11-291-3/+7
* Creator information preserved upon HG transfers.Diva Canto2010-11-262-8/+87
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-0/+20
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-0/+1
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+13
* Fix an infinite recursionMelanie2010-10-081-1/+4
* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-6/+2
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-1/+1
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-2/+4
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-132-3/+3
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
* Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
* Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
* Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto2010-07-042-5/+10
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto2010-07-043-0/+67
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ma...Diva Canto2010-06-291-1/+2
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventor...Diva Canto2010-06-291-1/+1
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...Diva Canto2010-06-291-11/+2
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
* minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)2010-05-241-2/+3
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-1/+1
* * UuidGatherer now tracks asset types for assets it discovers. The asset type...John Hurliman2010-03-151-2/+2
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-6/+10
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-242-3/+3
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-3/+3
* * Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman2010-02-222-5/+6
* Bug fix: change HGBroker to a INonSharedRegionModuleDiva Canto2010-01-301-2/+5
* * HGScene is no more.Diva Canto2010-01-304-0/+1115