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* refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
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* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-1/+1
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* simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
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* Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-3/+1
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* simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-34/+6
| | | | this change makes it possible to set an absolute position on a group before it is put into a scene.
* Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)2011-04-131-54/+13
| | | | | | InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
* Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)2011-04-131-4/+12
| | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
* refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)2011-04-131-1/+1
| | | | CoalescedSceneObjects from the serializer.
* Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2011-04-132-7/+11
| | | | | | | as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
* Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2011-04-132-5/+93
| | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
* factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
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* Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)2011-04-131-0/+133
| | | | inventory
* refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)2011-04-121-14/+1
| | | | RayEndIsIntersection byte
* Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)2011-04-121-0/+4
| | | | | | | | inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
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* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
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* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
| | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
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* Fix a few little thingsMelanie2011-02-271-0/+3
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* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
| | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
* Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto2011-02-041-2/+6
| | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-0/+6
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-121-10/+16
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* Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto2010-11-291-3/+7
| | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
* Creator information preserved upon HG transfers.Diva Canto2010-11-262-8/+87
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* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2010-11-251-0/+20
| | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-0/+1
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+13
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Fix an infinite recursionMelanie2010-10-081-1/+4
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* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-6/+2
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-1/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | script state enum to reflect recent changes.
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-2/+4
| | | | conditions in linking and unlinking
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-132-3/+3
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
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* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
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* Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
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* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-5/+10
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-043-0/+67
| | | | access to Notecards in user's inventory.
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | may be causing the infinite loop, not sure.
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-291-11/+2
| | | | comments in InventoryAccessModule.
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
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* minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
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