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* refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
* get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-151-1/+1
* simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
* Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-141-3/+1
* simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-141-34/+6
* Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)2011-04-131-54/+13
* Adjust the quanterions used in the rez coalsced object tests to get sensible ...Justin Clark-Casey (justincc)2011-04-131-4/+12
* refactor: move code to obtain the coalescence size and object offsets into Co...Justin Clark-Casey (justincc)2011-04-131-1/+1
* Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2011-04-132-7/+11
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-132-5/+93
* factor out some test code into the SetUp()Justin Clark-Casey (justincc)2011-04-131-14/+15
* Add a regression test for rezzing a single object into a scene from user inve...Justin Clark-Casey (justincc)2011-04-131-0/+133
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-14/+1
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-0/+4
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
* Fix a few little thingsMelanie2011-02-271-0/+3
* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
* Added a config var to HGInventoryAccessModule called OutboundPermission that ...Diva Canto2011-02-041-2/+6
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-0/+6
* Fix direct item give permissionsMelanie2011-01-121-10/+16
* Preservation of creator information now also working in IARs. Cleaned up usag...Diva Canto2010-11-291-3/+7
* Creator information preserved upon HG transfers.Diva Canto2010-11-262-8/+87
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-0/+20
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-0/+1
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+13
* Fix an infinite recursionMelanie2010-10-081-1/+4
* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-6/+2
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-1/+1
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-2/+4
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-132-3/+3
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
* Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
* Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
* Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto2010-07-042-5/+10
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto2010-07-043-0/+67
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ma...Diva Canto2010-06-291-1/+2
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventor...Diva Canto2010-06-291-1/+1
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...Diva Canto2010-06-291-11/+2
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
* minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)2010-05-241-2/+3