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* Fix direct item give permissionsMelanie2011-01-121-10/+16
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* Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto2010-11-291-3/+7
| | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
* Creator information preserved upon HG transfers.Diva Canto2010-11-262-8/+87
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* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto2010-11-251-0/+20
| | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-0/+1
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+13
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Fix an infinite recursionMelanie2010-10-081-1/+4
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* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-6/+2
| | | | MapAndArray collection
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-1/+1
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | script state enum to reflect recent changes.
* Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-2/+4
| | | | conditions in linking and unlinking
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-132-3/+3
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
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* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
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* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
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* Fixes additional bug reported in mantis #4841.Diva Canto2010-07-051-2/+3
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* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-042-5/+10
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-043-0/+67
| | | | access to Notecards in user's inventory.
* Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | may be causing the infinite loop, not sure.
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-291-11/+2
| | | | comments in InventoryAccessModule.
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-2/+29
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* minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)2010-05-241-2/+3
| | | | attachments
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-6/+10
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-242-3/+3
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-3/+3
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-5/+6
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Bug fix: change HGBroker to a INonSharedRegionModuleDiva Canto2010-01-301-2/+5
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* * HGScene is no more.Diva Canto2010-01-304-0/+1115
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module