| Commit message (Collapse) | Author | Age | Files | Lines |
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is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
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Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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