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* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-151-2/+2
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-6/+10
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-242-3/+3
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* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-3/+3
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* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-222-5/+6
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Bug fix: change HGBroker to a INonSharedRegionModuleDiva Canto2010-01-301-2/+5
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* * HGScene is no more.Diva Canto2010-01-304-0/+1115
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module