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* Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-041-1/+0
* WARNING: massive refactor to follow libomv's latest changes regarding invento...Diva Canto2015-08-081-7/+7
* Refactored some code that is used in two different dlls related to SOP rewrit...Diva Canto2015-05-051-207/+2
* Mantis #7514Diva Canto2015-05-021-2/+2
* Fix script state not being preserved in objects sent via Hypergrid.Justin Clark-Casey (justincc)2015-03-132-9/+79
* minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we kno...Justin Clark-Casey (justincc)2015-02-251-0/+5
* In HGAssetMapper.RewriteSOP(), don't explicitly end the document.Justin Clark-Casey (justincc)2015-02-211-2/+0
* If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, ...Justin Clark-Casey (justincc)2015-02-191-2/+27
* Add the type of the unrecognized node to the HG asset mapping error message i...Justin Clark-Casey (justincc)2015-02-191-1/+3
* If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)2015-02-031-0/+4
* Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)2015-01-231-1/+4
* Fix a recent regression with HG asset posting to other grids where the assets...Justin Clark-Casey (justincc)2015-01-151-0/+1
* Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2015-01-081-11/+10
* When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a ...Justin Clark-Casey (justincc)2014-11-252-31/+185
* Add regression test TestPostAssetRewrite() to check results of HGAssetMapper....Justin Clark-Casey (justincc)2014-11-251-0/+84
* refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)2014-11-251-1/+0
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-021-1/+1
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-282-2/+5
* Instrument the UDP path of creating assets so that it triggers an asset post ...Diva Canto2014-07-041-5/+5
* When taking an object into inventory, set the inventory item's "Next Owner" p...Oren Hurvitz2014-05-251-0/+10
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-222-3/+2
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| * When can't rez, show only one error message; not two. And show more specific ...Oren Hurvitz2014-05-192-3/+2
* | Fixed a problem with detaching attachments in situations where the user's ass...Diva Canto2014-05-222-1/+39
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* Don't fetch assets from the server when doing simple inventory operations lik...Diva Canto2014-05-181-1/+1
* Makes it possible to support grids in which all the simulators share all cent...Diva Canto2014-05-041-18/+82
* Hypergrid: don't send Local assets to other gridsOren Hurvitz2014-04-231-35/+34
* Better error-handling when storing assets: recognize that 'null' is an error ...Oren Hurvitz2014-04-201-1/+1
* Added assets service method AssetsExist(), which returns whether the given li...Oren Hurvitz2014-04-021-20/+49
* After an object with KeyframeMotion is copied into inventory, resume the moti...Oren Hurvitz2014-03-111-2/+15
* Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-4/+4
* When creating a coalesced object, set its permissions to the lowest-common-de...Oren Hurvitz2014-01-101-7/+16
* When creating a coalesced object, set its Creator ID if all the objects have ...Oren Hurvitz2014-01-101-4/+15
* Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2014-01-101-11/+9
* Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-37/+14
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-151-1/+1
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-43/+8
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+8
* More on HG inventory and OutboundPermission: disallowing giving inventory to ...Diva Canto2013-08-031-1/+12
* HG: If OutboundPermission is set to false, let's enforce stricter permissions...Diva Canto2013-08-031-0/+31
* minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in Inventory...Justin Clark-Casey (justincc)2013-08-021-1/+1
* Don't touch the Current Outfit folder also on coming back homeDiva Canto2013-07-231-1/+9
* In renaming the folders for hypergriding, don't rename the Current Outfit fol...Diva Canto2013-07-231-1/+1
* Don't post Link asset types back to the home gridDiva Canto2013-07-231-3/+6
* Put guards on a bunch of exception-inducing code, as seen in logs from load t...Diva Canto2013-07-091-1/+1
* More debug, same issueDiva Canto2013-07-041-1/+1
* HG: close a loophole by which if something was wrong with the ServiceURLs it ...Diva Canto2013-07-022-1/+10
* Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+3
* Fix inventory issueBlueWall2013-05-011-0/+6
* Fix the long standing bug of items being delivered to lost and found or trash...Melanie2013-05-011-2/+3