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My fork of OpenSim for IG and MG, called SledjChisl.
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InventoryAccess
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Author
Age
Files
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*
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-1
/
+0
*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-7
/
+12
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-32
/
+35
*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-5
/
+8
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-4
/
+2
*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-24
/
+27
*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
/
+1
*
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
1
-0
/
+12
*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-2
/
+2
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-5
/
+5
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-0
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+0
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-0
/
+4
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+5
*
fix bug where opening a library script would fail
Justin Clark-Casey (justincc)
2011-07-08
1
-2
/
+2
*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
1
-1
/
+1
*
Added prefix HG to the name of the landmark item in inventory, as a soft remi...
Diva Canto
2011-06-03
2
-4
/
+11
*
HG Landmarks now working.
Diva Canto
2011-06-03
1
-1
/
+1
*
HG Landmarks being created. WARNING: new config var under [HGInventoryAccessM...
Diva Canto
2011-06-03
2
-2
/
+20
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-1
/
+78
*
Added necessary code to drop inventory on hg friends using the profile window...
Diva Canto
2011-05-24
1
-4
/
+10
*
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Te...
Justin Clark-Casey (justincc)
2011-05-21
1
-1
/
+0
*
rename UserProfileTestUtils to UserAccountHelpers to be consistent with other...
Justin Clark-Casey (justincc)
2011-05-21
1
-1
/
+1
*
Fixes mantis #5461.
Diva Canto
2011-05-04
1
-1
/
+2
*
refactor: split out the code which actually copies a particular bundle to inv...
Justin Clark-Casey (justincc)
2011-04-18
1
-106
/
+115
*
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+1
*
Fix bug where objects were being coalesced in the wrong positions.
Justin Clark-Casey (justincc)
2011-04-18
1
-2
/
+2
*
Provide a configuration setting to control whether multiple taken objects are...
Justin Clark-Casey (justincc)
2011-04-18
2
-15
/
+47
*
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2011-04-15
2
-25
/
+12
*
refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
2011-04-15
1
-42
/
+59
*
minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
2011-04-15
1
-4
/
+3
*
refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
2011-04-15
1
-143
/
+159
*
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
1
-1
/
+1
*
simplify TestRezObject()
Justin Clark-Casey (justincc)
2011-04-14
1
-17
/
+1
*
Make scene object parts created by the test utils unit sized.
Justin Clark-Casey (justincc)
2011-04-14
1
-3
/
+1
*
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-34
/
+6
*
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
-54
/
+13
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
1
-4
/
+12
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
1
-1
/
+1
*
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
2
-7
/
+11
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
2
-5
/
+93
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