aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-15get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)1-1/+1
2011-04-14simplify TestRezObject()Justin Clark-Casey (justincc)1-17/+1
2011-04-14Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)1-3/+1
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-34/+6
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-13Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)1-54/+13
InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)1-4/+12
bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
2011-04-13refactor: move code to obtain the coalescence size and object offsets into ↵Justin Clark-Casey (justincc)1-1/+1
CoalescedSceneObjects from the serializer.
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)2-7/+11
as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)2-5/+93
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-13factor out some test code into the SetUp()Justin Clark-Casey (justincc)1-14/+15
2011-04-13Add a regression test for rezzing a single object into a scene from user ↵Justin Clark-Casey (justincc)1-0/+133
inventory
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)1-14/+1
RayEndIsIntersection byte
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)1-0/+4
inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-02-27Fix a few little thingsMelanie1-0/+3
2011-02-22Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman1-0/+2
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
2011-02-04Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto1-2/+6
controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-0/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie1-10/+16
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto1-3/+7
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-26Creator information preserved upon HG transfers.Diva Canto2-8/+87
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-0/+20
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-0/+1
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+13
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-06Plumb the path for multiple object deletesMelanie1-5/+26
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-6/+2
MapAndArray collection
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)1-1/+1
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-03minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
script state enum to reflect recent changes.
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-2/+4
conditions in linking and unlinking
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)2-3/+3
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-18/+36
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
2010-07-13Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker1-0/+1
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+14
2010-07-05Fixes additional bug reported in mantis #4841.Diva Canto1-2/+3
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2-5/+10
user's inventory in foreign grids.
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto3-0/+67
access to Notecards in user's inventory.
2010-06-29Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto1-1/+2
may be causing the infinite loop, not sure.
2010-06-29Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto1-1/+1
xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto1-11/+2
comments in InventoryAccessModule.
2010-06-08* Changed CreatorIDs consistently to varchar(128)Diva Canto1-0/+4
* Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-2/+29
2010-05-24minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)1-2/+3
attachments