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2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto1-3/+7
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-26Creator information preserved upon HG transfers.Diva Canto2-8/+87
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-0/+20
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-0/+1
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+13
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-06Plumb the path for multiple object deletesMelanie1-5/+26
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-6/+2
MapAndArray collection
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)1-1/+1
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-03minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
script state enum to reflect recent changes.
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-2/+4
conditions in linking and unlinking
2010-08-13minor: remove mono compiler warningsJustin Clark-Casey (justincc)2-3/+3
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-18/+36
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
2010-07-13Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker1-0/+1
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+14
2010-07-05Fixes additional bug reported in mantis #4841.Diva Canto1-2/+3
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2-5/+10
user's inventory in foreign grids.
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto3-0/+67
access to Notecards in user's inventory.
2010-06-29Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto1-1/+2
may be causing the infinite loop, not sure.
2010-06-29Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto1-1/+1
xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto1-11/+2
comments in InventoryAccessModule.
2010-06-08* Changed CreatorIDs consistently to varchar(128)Diva Canto1-0/+4
* Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2-2/+29
2010-05-24minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)1-2/+3
attachments
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-1/+1
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman1-2/+2
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-03Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)1-6/+10
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-02-24Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2-3/+3
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-3/+3
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2-5/+6
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-01-30Bug fix: change HGBroker to a INonSharedRegionModuleDiva Canto1-2/+5
2010-01-30* HGScene is no more.Diva Canto4-0/+1115
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module