Commit message (Collapse) | Author | Age | Files | Lines | |
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* | HG Landmarks being created. WARNING: new config var under ↵ | Diva Canto | 2011-06-03 | 1 | -2/+5 |
| | | | | [HGInventoryAccessModule], Gatekeeper. | ||||
* | Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵ | Diva Canto | 2011-06-03 | 1 | -1/+78 |
| | | | | supporting HG landmarks. | ||||
* | Fixes mantis #5461. | Diva Canto | 2011-05-04 | 1 | -1/+2 |
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* | refactor: split out the code which actually copies a particular bundle to ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -106/+115 |
| | | | | inventory | ||||
* | refactor: rename DeleteToInventory() to CopyToInventory() | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -1/+1 |
| | | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not | ||||
* | Fix bug where objects were being coalesced in the wrong positions. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -2/+2 |
| | | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position | ||||
* | Provide a configuration setting to control whether multiple taken objects ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -15/+44 |
| | | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true. | ||||
* | Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵ | Diva Canto | 2011-04-15 | 1 | -1/+9 |
| | | | | testing to make sure HG inventory isn't broken by this (it shouldn't). | ||||
* | refactor: separate out code that adds permissions | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -42/+59 |
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* | minor: remove a small amount of code duplication | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -4/+3 |
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* | refactor: split out some rez code into a separate CreateItemForObject() method | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -143/+159 |
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* | Use common coalesced serialization code for both tests and the ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -54/+13 |
| | | | | | | InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again | ||||
* | Fix bug where rezzing coalesced objects would give all objects the same name ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -4/+9 |
| | | | | | | | as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid. | ||||
* | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -5/+14 |
| | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | ||||
* | refactor: simplify bRayEndIsIntersection boolean set from ↵ | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -14/+1 |
| | | | | RayEndIsIntersection byte | ||||
* | Fix (add) ability to rez objects by dragging them out of another prim's ↵ | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -0/+4 |
| | | | | | | | | inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly. | ||||
* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -11/+0 |
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* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -105/+172 |
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* | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 1 | -196/+263 |
| | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. | ||||
* | A stab at making CHANGED_OWNER work | Melanie | 2011-04-01 | 1 | -17/+7 |
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* | Fix a few little things | Melanie | 2011-02-27 | 1 | -0/+3 |
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* | Forces the owner of a rezzed object to be the "rezzer" of the | Mic Bowman | 2011-02-22 | 1 | -0/+2 |
| | | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory. | ||||
* | Dont' trust the viewer! Fix a permission slam error caused by trusting | Melanie | 2011-01-12 | 1 | -0/+6 |
| | | | | the viewer too much. | ||||
* | Fix direct item give permissions | Melanie | 2011-01-12 | 1 | -10/+16 |
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* | Preservation of creator information now also working in IARs. Cleaned up ↵ | Diva Canto | 2010-11-29 | 1 | -3/+7 |
| | | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. | ||||
* | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵ | Diva Canto | 2010-11-25 | 1 | -0/+20 |
| | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. | ||||
* | Added creator info across the board -- TaskInventoryItems and InventoryItems ↵ | Diva Canto | 2010-11-21 | 1 | -0/+1 |
| | | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255). | ||||
* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -5/+13 |
| | | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching. | ||||
* | Fix an infinite recursion | Melanie | 2010-10-08 | 1 | -1/+4 |
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* | Plumb the path for multiple object deletes | Melanie | 2010-10-06 | 1 | -5/+26 |
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -6/+2 |
| | | | | MapAndArray collection | ||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
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* | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 2010-09-04 | 1 | -1/+1 |
| | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | ||||
* | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 1 | -1/+1 |
| | | | | script state enum to reflect recent changes. | ||||
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+4 |
| | | | | conditions in linking and unlinking | ||||
* | refactor: Use SOP.Flags rather than SOP.ObjectFlags | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+2 |
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* | Revamp the permissions propagation. This MAY mess up. Please test. | Melanie | 2010-07-13 | 1 | -18/+36 |
| | | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs. | ||||
* | Add CreateSelected flag onto objects rezzed from inventory | Melanie Thielker | 2010-07-13 | 1 | -0/+1 |
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* | Make taken items go back to the folder they came from | Melanie Thielker | 2010-07-10 | 1 | -0/+14 |
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* | Got rid of all hyperassets references. Also fixed accessing textures in ↵ | Diva Canto | 2010-07-04 | 1 | -0/+7 |
| | | | | user's inventory in foreign grids. | ||||
* | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵ | Diva Canto | 2010-07-04 | 1 | -0/+52 |
| | | | | access to Notecards in user's inventory. | ||||
* | Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵ | Diva Canto | 2010-06-29 | 1 | -11/+2 |
| | | | | comments in InventoryAccessModule. | ||||
* | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 2010-06-01 | 1 | -0/+14 |
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* | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 2010-05-24 | 1 | -2/+3 |
| | | | | attachments | ||||
* | Avoid duplicate script resumes. Move resume calls to more logical places | Melanie Thielker | 2010-04-19 | 1 | -1/+1 |
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* | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 1 | -0/+1 |
| | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | ||||
* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 1 | -1/+1 |
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* | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -6/+10 |
| | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | ||||
* | Fixed typo that was affecting the BasicInventoryAccessModule | Diva Canto | 2010-02-24 | 1 | -2/+2 |
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* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -3/+3 |
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