Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -5/+13 |
| | | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching. | ||||
* | Fix an infinite recursion | Melanie | 2010-10-08 | 1 | -1/+4 |
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* | Plumb the path for multiple object deletes | Melanie | 2010-10-06 | 1 | -5/+26 |
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -6/+2 |
| | | | | MapAndArray collection | ||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
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* | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 2010-09-04 | 1 | -1/+1 |
| | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | ||||
* | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 1 | -1/+1 |
| | | | | script state enum to reflect recent changes. | ||||
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+4 |
| | | | | conditions in linking and unlinking | ||||
* | refactor: Use SOP.Flags rather than SOP.ObjectFlags | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+2 |
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* | Revamp the permissions propagation. This MAY mess up. Please test. | Melanie | 2010-07-13 | 1 | -18/+36 |
| | | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs. | ||||
* | Add CreateSelected flag onto objects rezzed from inventory | Melanie Thielker | 2010-07-13 | 1 | -0/+1 |
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* | Make taken items go back to the folder they came from | Melanie Thielker | 2010-07-10 | 1 | -0/+14 |
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* | Got rid of all hyperassets references. Also fixed accessing textures in ↵ | Diva Canto | 2010-07-04 | 1 | -0/+7 |
| | | | | user's inventory in foreign grids. | ||||
* | Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵ | Diva Canto | 2010-07-04 | 1 | -0/+52 |
| | | | | access to Notecards in user's inventory. | ||||
* | Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵ | Diva Canto | 2010-06-29 | 1 | -11/+2 |
| | | | | comments in InventoryAccessModule. | ||||
* | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 2010-06-01 | 1 | -0/+14 |
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* | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 2010-05-24 | 1 | -2/+3 |
| | | | | attachments | ||||
* | Avoid duplicate script resumes. Move resume calls to more logical places | Melanie Thielker | 2010-04-19 | 1 | -1/+1 |
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* | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 1 | -0/+1 |
| | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | ||||
* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 1 | -1/+1 |
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* | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -6/+10 |
| | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | ||||
* | Fixed typo that was affecting the BasicInventoryAccessModule | Diva Canto | 2010-02-24 | 1 | -2/+2 |
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* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -3/+3 |
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* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -4/+5 |
| | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | * HGScene is no more. | Diva Canto | 2010-01-30 | 1 | -0/+654 |
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module |