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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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InventoryAccess
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InventoryAccessModule.cs
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2011-04-12
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
1
-14
/
+1
2011-04-12
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-04-03
Implement rezzing coalesced objects
Melanie
1
-11
/
+0
2011-04-03
Implement rezzing coalesced objects
Melanie
1
-105
/
+172
2011-04-03
Implement taking of coalesced objects.
Melanie
1
-196
/
+263
2011-04-01
A stab at making CHANGED_OWNER work
Melanie
1
-17
/
+7
2011-02-27
Fix a few little things
Melanie
1
-0
/
+3
2011-02-22
Forces the owner of a rezzed object to be the "rezzer" of the
Mic Bowman
1
-0
/
+2
2011-01-12
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
1
-0
/
+6
2011-01-12
Fix direct item give permissions
Melanie
1
-10
/
+16
2010-11-29
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
1
-3
/
+7
2010-11-25
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...
Diva Canto
1
-0
/
+20
2010-11-21
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
1
-0
/
+1
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-5
/
+13
2010-10-08
Fix an infinite recursion
Melanie
1
-1
/
+4
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-5
/
+26
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-6
/
+2
2010-09-12
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-09-04
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-2
/
+4
2010-08-13
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-07-13
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
1
-18
/
+36
2010-07-13
Add CreateSelected flag onto objects rezzed from inventory
Melanie Thielker
1
-0
/
+1
2010-07-10
Make taken items go back to the folder they came from
Melanie Thielker
1
-0
/
+14
2010-07-04
Got rid of all hyperassets references. Also fixed accessing textures in user'...
Diva Canto
1
-0
/
+7
2010-07-04
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...
Diva Canto
1
-0
/
+52
2010-06-29
Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...
Diva Canto
1
-11
/
+2
2010-06-01
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
1
-0
/
+14
2010-05-24
minor: expand upon comments about not scheduling two full updates for attachm...
Justin Clark-Casey (justincc)
1
-2
/
+3
2010-04-19
Avoid duplicate script resumes. Move resume calls to more logical places
Melanie Thielker
1
-1
/
+1
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+1
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-1
/
+1
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-6
/
+10
2010-02-24
Fixed typo that was affecting the BasicInventoryAccessModule
Diva Canto
1
-2
/
+2
2010-02-22
Changed asset CreatorID to a string
John Hurliman
1
-3
/
+3
2010-02-22
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
1
-4
/
+5
2010-01-30
* HGScene is no more.
Diva Canto
1
-0
/
+654
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