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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (unfollow)
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2011-06-03HG Landmarks being created. WARNING: new config var under [HGInventoryAccessM...Diva Canto1-2/+5
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto1-1/+78
2011-05-04Fixes mantis #5461.Diva Canto1-1/+2
2011-04-18refactor: split out the code which actually copies a particular bundle to inv...Justin Clark-Casey (justincc)1-106/+115
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)1-1/+1
2011-04-18Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)1-2/+2
2011-04-18Provide a configuration setting to control whether multiple taken objects are...Justin Clark-Casey (justincc)1-15/+44
2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...Diva Canto1-1/+9
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-13Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)1-54/+13
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)1-4/+9
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)1-5/+14
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)1-14/+1
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)1-0/+4
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-02-27Fix a few little thingsMelanie1-0/+3
2011-02-22Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman1-0/+2
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-0/+6
2011-01-12Fix direct item give permissionsMelanie1-10/+16
2010-11-29Preservation of creator information now also working in IARs. Cleaned up usag...Diva Canto1-3/+7
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto1-0/+20
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto1-0/+1
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+13
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-06Plumb the path for multiple object deletesMelanie1-5/+26
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-6/+2
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-04Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)1-1/+1
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-2/+4
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-18/+36
2010-07-13Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker1-0/+1
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+14
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto1-0/+7
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto1-0/+52
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...Diva Canto1-11/+2
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-0/+14
2010-05-24minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)1-2/+3
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-03Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)1-6/+10
2010-02-24Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto1-2/+2
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-3/+3