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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (unfollow)
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2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-7/+12
These should be identical. However, the item isn't available when rezzing npc attachments.
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-32/+35
This was happening because we were using the source avatar's item IDs in the clone appearance. Switch to using the asset IDs of attachments instead for NPCs. The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item. Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653
2011-09-02Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since ↵Justin Clark-Casey (justincc)1-2/+0
this is done through parts iteration
2011-09-02Go back to resetting the State parameter for all parts of a SOG when ↵Justin Clark-Casey (justincc)1-5/+8
SOG.ClearPartAttachmentData() is called. Even though we don't use these on rez they are still present after an unlink, after which selecting them causes various viewers to crash Hopefully really does address http://opensimulator.org/mantis/view.php?id=5664
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)1-4/+2
the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-24/+27
2011-09-02move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-63/+85
2011-09-02factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-40/+48
2011-09-01refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)1-3/+8
2011-09-01remove the pointless m_Scene.GetNewRezLocation() call at the top of ↵Justin Clark-Casey (justincc)1-7/+4
IAM.RezObject() since its always recalculated later on anyway
2011-09-01refactor: Move sanity checks to the top of IAM.RezObject() to make the code ↵Justin Clark-Casey (justincc)1-219/+215
more readable
2011-09-01use group.RootPart in IAM.RezObject() rather than ↵Justin Clark-Casey (justincc)1-1/+1
group.GetChildPart(group.UUID);
2011-09-01Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)1-15/+1
2011-09-01Remove code which was automatically deleting non-root prims from scene ↵Justin Clark-Casey (justincc)1-0/+4
objects that had previous been attachments. Looks like this code was accidentally uncommented in e1b5c612 from feb 2010. Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)1-1/+1
pointless duplication of identical values
2011-08-17Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)1-0/+12
attachments check
2011-07-23Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)1-0/+4
they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)1-4/+0
item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
2011-07-23Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)1-0/+4
files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-16minor: remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+5
2011-07-08fix bug where opening a library script would failJustin Clark-Casey (justincc)1-2/+2
2011-07-08refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)1-1/+1
CanGetAgentInventoryItem() to improve code readability
2011-06-03Added prefix HG to the name of the landmark item in inventory, as a soft ↵Diva Canto1-3/+5
reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
2011-06-03HG Landmarks being created. WARNING: new config var under ↵Diva Canto1-2/+5
[HGInventoryAccessModule], Gatekeeper.
2011-06-03Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵Diva Canto1-1/+78
supporting HG landmarks.
2011-05-04Fixes mantis #5461.Diva Canto1-1/+2
2011-04-18refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)1-106/+115
inventory
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)1-1/+1
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)1-2/+2
This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)1-15/+44
are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
2011-04-15Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto1-1/+9
testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)1-42/+59
2011-04-15minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)1-4/+3
2011-04-15refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)1-143/+159
2011-04-13Use common coalesced serialization code for both tests and the ↵Justin Clark-Casey (justincc)1-54/+13
InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13Fix bug where rezzing coalesced objects would give all objects the same name ↵Justin Clark-Casey (justincc)1-4/+9
as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13Add coalesced scene objects class and serializer. This is currently only ↵Justin Clark-Casey (justincc)1-5/+14
used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly.
2011-04-12refactor: simplify bRayEndIsIntersection boolean set from ↵Justin Clark-Casey (justincc)1-14/+1
RayEndIsIntersection byte
2011-04-12Fix (add) ability to rez objects by dragging them out of another prim's ↵Justin Clark-Casey (justincc)1-0/+4
inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly.
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie1-196/+263
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-01A stab at making CHANGED_OWNER workMelanie1-17/+7
2011-02-27Fix a few little thingsMelanie1-0/+3
2011-02-22Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman1-0/+2
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
2011-01-12Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie1-0/+6
the viewer too much.
2011-01-12Fix direct item give permissionsMelanie1-10/+16
2010-11-29Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto1-3/+7
usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-0/+20
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-21Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto1-0/+1
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).