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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (unfollow)
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2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-2/+4
conditions in linking and unlinking
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-2/+2
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-18/+36
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
2010-07-13Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker1-0/+1
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+14
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto1-0/+7
user's inventory in foreign grids.
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto1-0/+52
access to Notecards in user's inventory.
2010-06-29Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto1-11/+2
comments in InventoryAccessModule.
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-0/+14
2010-05-24minor: expand upon comments about not scheduling two full updates for ↵Justin Clark-Casey (justincc)1-2/+3
attachments
2010-04-19Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker1-1/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-03Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)1-6/+10
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-02-24Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto1-2/+2
2010-02-22Changed asset CreatorID to a stringJohn Hurliman1-3/+3
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman1-4/+5
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-01-30* HGScene is no more.Diva Canto1-0/+654
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module